Setup
Are you ready to take a journey of questionable moral and ethical proportions?
Grab your friends, or strangers who you’d like to be friends with, and see what their moral make-up is as you take turns answering dilemmas, defending your choices, and trying to trick each other into changing your minds.
Principle Dilemma functions best with 2-6 players.
Getting Started:
• Open the box and remove all contents. The top half of the box can be used for the discard pile of Dilemma cards, while the bottom can be used for the discard pile of Deceit cards.
• Separate the Dilemma and Deceit cards, shuffle each deck, and place them face down in the middle of all players.
• Each player begins by drawing 5 Deceit cards from the deck.
• The owner of the game shall be the first Hero and all other players will start as Tricksters. If the game owner is not present, the person who opened the box shall be the Hero first.
The Hero
The role of the Hero is to make decisions based on their authentic thoughts and beliefs rather than what they think is the “right thing” to do. Although some details in the Dilemma may be ambiguous, it is the Hero’s duty to make their judgment call based on the information they have and to work within the parameters of the Dilemma card. When a quick decision needs to be made, a Hero must trust their instincts, choose wisely, and most importantly, give a clear description of why they made the choice they did.
The Trickster
The Trickster’s goal is to use a Deceit card from their hand to alter the Dilemma in such a way that causes the Hero to change their mind about the option they chose. The best Tricksters exercise their creativity by presenting their Deceit cards with persuasive implications. It is then the Hero’s job to draw their own conclusions from these implications. The Trickster may not change facts in the Dilemma beyond the parameters of the Deceit card.