A different kind of game night
You know your friends.
Or do you?
One player faces a moral dilemma. Everyone else tries to change their mind. What starts as a simple choice can turn into a surprising debate, an unlikely argument, or a conversation you remember long after the cards are packed away.
Play thoughtfully, get creative, and leave room to be surprised.
See how a round works ↓
Hero meets Trickster
One dilemma. A table full of possibilities.
Choose your side
The Hero faces a Dilemma card, picks option A or B, and explains why.
Change the story
The Tricksters use Deceit cards to change the situation. The card sets the boundaries; your imagination supplies the argument.
Change their mind
Make the Hero switch their choice to score a point. Take turns playing both roles, and see who finishes with the most points.
Try a dilemma
Lost and Found
Your bag is stolen while you’re traveling abroad. At a police lineup, you recognize someone who looks like the thief—but you aren’t certain. Identifying them could recover your possessions. It would also send them to prison for life.
What would you do?
Choose an answer and explain your reason. Then see what changes.
Reveal the Trickster’s card
Family Member
The Trickster may replace any one person in the dilemma with a member of the Hero’s family.
For example: what if the person you recognize in the lineup is a member of your family?
Would you keep your choice—or change your mind?
A shortened example from “Lost and Found,” paired with the “Family Member” Deceit card. The argument is up to the player.
Around the table
“Principle Dilemma is my go-to game for just about any gathering.”Max A. · Play tester
Inside the box
Bring your principles.
We’ll bring the dilemmas.
- 45 Dilemma cards
- 215 Deceit cards
- A guidebook and game box
Before you play
A few things to know.
Who is the game for?
Principle Dilemma is for ages 16+ and is recommended for 2–6+ players. It suits groups who enjoy creative arguments, moral questions, and discovering how other people think.
How long does a game take?
Plan for 30–60 minutes. Agree on a number of dilemmas or a target score before you start.
Do we need to know philosophy?
No prior philosophy knowledge is needed. Read the dilemma, make a choice, and explain your reasoning. Creativity and conversation do the rest.
Can we play a more unpredictable party game?
Try Compounding mode: each new twist builds on the previous one, so the situation can get stranger with every turn. Explore alternate game modes.
Where can I ask about an order?
Contact us with questions about shipping or an existing order.
Where does your moral compass point?